﻿
namespace UFrame.PD
{
    public enum ESkill
    {
        Fire,
        Ice,
        SuperGun,

    }

    public enum ESceneModel
    {
        Common,                 //正常模式
        GoldMode,               //黄金模式
        Chain,                  //吊链模式
        Blow,
        PirateShip,
        System,
    }

    public enum EBulletType
    {
        Bullet1 = 0,
        BackBall = 1,
        BulletFire = 2,
        BulletElectricity,
    }

    public enum EAttackState
    {
        None = 0,
        Fire,
        Lightning,
    }


    public enum EPlayerType
    {
        None,
        First,
        Second
    }

    public enum ECrashType
    {
        None,
        ButtleRay,
        ButtleBlackBall,
        SkillFire,
        SkillIce,
        SuperGun,
        Monster,
        PirateMonster,
        BlowMonster,
        Chain,
        ChainQiTa,
        PirateMonsterAttackAnchor
    }


    public enum EMonsterType
    {
        Type0 = 0,
        Type1 = 1,
        Type2 = 2,
        Type3 = 3,
        Type4 = 4,
        Type5 = 5,
        Type6 = 6,
        Type7 = 7,
        Type8 = 8,
        Type9 = 9,
        Type10 = 10,
        Type11 = 11,
        Type12 = 12,
        Type13 = 13,
        BlowMonster = 14,
        PirateShip = 15,
        ChestMonster = 16,
        Axe = 17,
        Bird = 18,
        Chain = 200,
        None = 300
    }
    public enum EOperationType
    {
        KeyBoard = 0,
        Mouse = 1,
        Other = 2
    }

    public enum EUI
    {
        None,
        Start,
        Login,
    }

    public enum ELoadType
    {
        /// <summary>
        /// 加载正式的AB包
        /// </summary>
        AB,
        /// <summary>
        /// 加载Unity项目中的
        /// </summary>
        Editor,
        /// <summary>
        /// 直接加载Resource
        /// </summary>
        Resource,
        /// <summary>
        /// PC平台下测试AB包
        /// </summary>
        TestAB,
    }

    public enum ECollisionDir
    {
        None,
        Up,
        Bottom,
        Left,
        Right
    }

    public enum EGameMode
    {
        /// <summary>
        /// 带有GM和Debug开发模式
        /// </summary>
        NormalTest,
        /// <summary>
        /// 完全正常开发模式
        /// </summary>
        Normal,
    }


}